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Anti-Squat

Anti-squat is how strongly the rear suspension geometry resists the back of the car settling under acceleration. Anti-squat is the rear counterpart to anti-dive at the front, and it is a geometry number, not a spring or shock number.

Also called:
None

In practice

OptimumG groups anti-dive, anti-lift and anti-squat as one family of “anti” geometries, and defines anti-dive as a ratio of two angles — “usually, we express this in percentage” — with the kinematic angle set by the line joining the wheel contact patch to that corner’s side-view instant center. On a dirt car you move it with link angles and mounting holes, and more anti-squat means geometry, not springs and shocks, does more of that work. Hyper Racing’s dirt position is that it can be overdone: “designing the rear geometry to make the rear squat actually hurts our cause.” Cross-discipline trap — RC kits use the same word for a rear-geometry setting that is not the same measurement, so read your kit manual rather than carrying a full-scale number across.

Why it matters

Anti-squat changes what the rear of the car does the instant you get to the throttle, which is the part of the lap that pays.

Go deeper

Read the full post:

Panhard Bar Adjustment and J-Bar Setup: How Height and Angle Change Your Car

Sources